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Years 3 to 6

Times Quest

Times Quest builds quick, confident recall of every multiplication and division fact up to 12 × 12. Tables come in the order they are taught at school, and facts your child finds tricky come up more often until they stick.

Practice is untimed. Year 4 children can also try MTC practice, which copies the real Multiplication Tables Check. It is the only timed part of Steady Sums, and it is clearly labelled.

Year 3: tables in the order they are taught
Year 3: tables in the order they are taught
Year 3: a 3 times table question
Year 3: a 3 times table question
The island map: light up all 12 tables
The island map: light up all 12 tables

Years 3 and 4: getting started

The Year 3 and 4 skills. Younger children start here, and older children can use them for a recap.

Start here: 2, 5 and 10

The first tables most children learn. Count in 2s, 5s and 10s, then know the facts by heart.

  • × facts
  • ÷ facts
  • boss battles

Year 3: the 3, 4 and 8 times tables

The Year 3 tables. The 4s are double the 2s, and the 8s are double the 4s.

  • × facts
  • ÷ facts
  • boss battles

Year 4: the 6, 7, 9, 11 and 12 times tables

By the end of Year 4, children should know every fact up to 12 × 12.

  • × facts
  • ÷ facts
  • boss battles

MTC practice (Year 4)

25 questions with 6 seconds each, like the real Multiplication Tables Check in June. Clearly labelled as timed practice, with a private score and facts to practise afterwards.

  • 3 warm-ups
  • 25 questions
  • Next button option
  • read aloud option

Years 5 and 6: next steps

The Year 5 and 6 skills, building up to the KS2 SATs.

Keep every fact fluent

Spaced practice keeps all 144 facts sharp, with the trickiest ones coming up more often.

  • × and ÷ mixed
  • facts you find tricky

25 Question Challenge

A full set of 25 questions with no timer. Your best score is kept.

  • untimed
  • personal best

Boss battles and the island map

Each table has a boss to beat, and an island to light up when every fact is mastered.

  • 24 bosses
  • 12 islands

Challenge Corner (optional)

Timed games for children who enjoy them. Hidden unless a grown-up switches them on.

  • 60-second games
  • off by default

How Times Quest works

  • A short, no-pressure quick check finds the right starting point. It isn’t a test.
  • Every question can be read aloud, and hints show a picture first.
  • Each table has a boss battle and an island to light up.
  • Practice is untimed, apart from the clearly labelled MTC practice.